![]() MotoGP races have no pit stops, so this decision can make or break your race. As you race, an indicator in the heads-up display (HUD) shows approximate fuel left, in terms of laps. If that is lower than the number of laps remaining in the race, then you run the real risk of running out of fuel and being forced to retire early from the race. A user-controlled power setting, labeled PWR, is usually the biggest culprit when it comes to fuel consumption. Turning this up ensures a speedy bike but turning it down (or off entirely) ensures you’ll actually cross the finish line. So, there’s a balancing act the player needs to maintain if they want to achieve victory. This is an aspect of the race that feels like it should have been in the game a while ago, but it is nice to see now. Graphically, MotoGP 20 has seen a few improvements to graphics, such as an improved character model being used for the riders. MouseLocate(DesktopMouseX(), DesktopMouseY()) Sprite_fps = CreateSprite(#PB_Any, 40, 20) Sprite_mouse = CreateSprite(#PB_Any, 7, 7)īox(0, 0, OutputWidth(), OutputHeight(), #Black)īox(0, 0, OutputWidth() - 2, OutputHeight() - 2, #White) OpenWindowedScreen(WindowID(0), 0, 0, #screen_width, #screen_height) OpenWindow(0, 0, 0, #screen_width, #screen_height, "TITLE", #PB_Window_BorderLess | #PB_Window_ScreenCentered) InitKeyboard() : InitMouse() : InitSprite() Define sprite_mouse.i, sprite_fps.i, sprite_square.iĭefine frame.i, frame$, frame_time.i, event.i StartDrawing(SpriteOutput(sprite_square)) sprite_square = CreateSprite(#PB_Any, 200, 200) Sprite_square = CreateSprite(#PB_Any, 200, 200, #PB_Sprite_AlphaBlending) #PB_Sprite_AlphaBlending does not seem mandatory unlike what the doc says. TransparentSpriteColor(#PB_Default, #Black) 1/ Default should be black, but it's not. 2/ Assigning a new value to #PB_Default has no effect. TransparentSpriteColor(sprite_square, #Black) TODO Comment out to see the change. sprite_square is created with an alpha channel.If event = #PB_Event_CloseWindow : Break 2 : EndIfĭisplayTransparentSprite(sprite_square, ScreenWidth() / 2, ScreenHeight() / 2)įrame_time = ElapsedMilliseconds() + 1000ĭisplaySprite(sprite_mouse, MouseX(), MouseY()) This actually is the only way to make #Black transparent on this sprite (other than drawing on an intermediary transparent image, or changing the blending method). We hope those who used Airfoil for Windows can find other solutions for streaming audio.Next thing to do is to uncomment line 30: TransparentSpriteColor(sprite_square, #Black).But even with TransparentSpriteColor(#PB_Default, #Black), the sprite does not show any transparency. Nevertheless, the time has now come for us to move on. We did good work on Airfoil for Windows, and we're proud to have served our Windows users well for over a decade. This was not a capricious decision, and after more than thirteen years of development, we are sad to leave users behind. In recent years, sales of Airfoil for Windows have fallen below an acceptable threshold. While Airfoil for Mac still enjoys heavy usage, Airfoil for Windows is now less essential to users than it has been in the past, and that's a trend that’s not likely to reverse. Sales had slowed substantially in recent years, in no small part due to a move by Windows users to stream audio via mobile devices, rather than from their desktops or laptops. There were several factors which led to this decision, but the most important was the drop in sales we'd seen on the Windows platform. At the end of 2019, however, the time came to retire Airfoil for Windows. Over the next 13 years, across dozens of updates, we made it possible to stream from PCs to the AirPort Express, Apple TV, third-party AirPlay hardware, Bluetooth outputs, and Chromecast devices. We thus worked hard to create a high-quality Windows version of Airfoil, and the first version shipped in May 2006, a little over a year later. Though Rogue Amoeba has always been a Mac-focused software company, it was clear that we were uniquely suited to help folks on Windows stream audio around the home. The first version of Airfoil for Mac was released in 2005, and we quickly heard from many Windows users requesting a version for their platform as well. Users who previously purchased may download the last version of Airfoil for Windows from our Legacy page. We regretfully recommend that users find alternate solutions for streaming audio from their Windows PCs. ![]() While Airfoil for Windows will likely continue to work for some time to come, it is now officially unsupported. The product is no longer in development, nor available for purchase. On December 23, 2019, Airfoil for Windows was retired.
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